Curriculum Vitae

Personal details


    Name Kasper Fangel Skov

    Nationality Danish
    Birth date March 14, 1988

    Academic title Master of Science / Cand. it. in Digital Design with the specialization Audio Design

Work experience


    Date November 2016 - now
    Position External Lecturer
    Role Knowledge representative of Aarhus University.
    Employer Faculty of Arts, School of Communication and Culture, Aarhus University, Aarhus, Denmark.

    Date April 2016 - May 2016
    Position Course Instructor
    Role Teaching interactive programming with Max for Live.
    Employer Artlab & DMF (Danish Musicians Union), Copenhagen, Denmark.

    Date March 2016 - April 2016
    Position Junior Developer
    Role Audio design and programming.
    Employer Reactify Music, Somerset House, London, UK.

    Date December 2015 - Janurary 2016
    Position Audio Designer
    Role Sonic brand design.
    Employer Teater Katapult, Godsbanen, Aarhus, Denmark.

    Date November 2015 - December 2015
    Position Digital Designer
    Role Concept and ideation development of citizen services based on open data.
    Employer ITK Lab, DOKK1, Aarhus, Denmark.

    Date May 2015 - July 2015
    Position Audio Designer
    Role Audio design, programming and installation development.
    Employer SPOiNK (formerly Danish Sound Design), Aarhus, Denmark.

    Date February 2015 - March 2015
    Position Sound Engineer
    Role Sound recording for a short film.
    Employer Willumfulm & The Danish Film Institute, Copenhagen, Denmark.

    Date February 2014 - September 2014
    Position Audio Designer
    Role Design and development of a multichannel soundscape prototype for the Tropical Houses in Aarhus.
    Employer Aarhus University & CAVI (Centre for Advanced Visualization and Interaction), Aarhus, Denmark.

    Date September 2013 - January 2014
    Position Audio Designer on the production team, Burnt Flamingo, internship.
    Role Audio design for the game, Punish Panda (winner of Spilprisen 2014 in the Showcase category).
    Employer DADIU (Danish Academy of Digital Interactive Entertainment), Copenhagen, Denmark.

Education


    Date September 2012 - September 2014
    Degree Master of Science (MSc) in Digital Design with the specialization Audio Design.
    Thesis Algorithmic composition and technical construction of a multichannel soundscape for the Tropical Houses in Aarhus, Denmark.
    Educational institution Faculty of Arts, School of Communication and Culture, Aarhus University, Aarhus, Denmark.

    Date September 2008 - June 2011
    Degree Bachelor of Science (BSc) in Digital Design (supplementary subject; Music Culture).
    Educational institution Faculty of Arts, School of Communication and Culture, Aarhus University, Aarhus, Denmark.

    Date August 2004 - June 2007
    Education Linguistic high school diploma, STX.
    Educational institution Holstebro Gymnasium, Holstebro, Denmark.

Honours and prizes


    Date September 29, 2015
    Title TEDx speaker, "The Sound of Open Data".
    Description During my TED talk I take the audience through the creative and technological possibilities of data sonifications as well as show examples of my own projects that turn open data into auditory experiences.
    Challenge Data Canvas - Sense Your City Data Art Challenge.
    Organisations Gray Area Foundation, swissnex San Francisco and Lift Conference.

    Date April 2015
    Prize Grand Prize from Lift Conference.
    Project sonic particles 2.0 - A real-time sonification that translates abstract environmental data into sound.
    Challenge Data Canvas - Sense Your City Data Art Challenge.
    Organisations Gray Area Foundation, swissnex San Francisco and Lift Conference.

Skills and competencies


    Spoken language Danish (Native), English (A).
    Other languages German (B), French (C).

    Musical experience Composer of experimental electroacoustic music and drummer.

    Bands • No Magnets (2011-) - Drums, percussion, sounds etc.
    • Kids of the Wood (2010-2012) - Drums and percussion.
    • Tales of Murder and Dust (2011-2012) - Drums.

    IT skills Trained programming skills (visual programming languages), production, mixing of sound and implementation of interactive sound. I am experienced in working with the following software/tools:
    • Max/MSP (Max 6 & 7)
    • Pure Data
    • Arduino microcontrollers
    • Ableton Live 9 (and Max for Live)
    • Logic Pro 9
    • Unity 3D (Game Engine)
    • Processing
    • Java (basic skills)

Other information


    Special interests • Spatial audio.
    • Interactive, dynamic and adaptive sound and music.
    • Sound art.